Last week, we covered the launch of Slack Engineering's open source mesh VPN system, Nebula. Today, we're going to dive a little deeper into how you can set up your own Nebula private mesh network—along with a little more detail about why you might (or might not) want to.
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I am running a Late 2013 Mac Pro Quad Core and Mac OS X 10.13.5 with an HTC Vive. I also have a eGPU with a Radeon RX 580. I have spent the last 2 months trying to get things working and the only games that work for me in VR are Blobby Tennis and Caliban Below. Download The Deep End by Lighthouse Sparrows in high-resolution audio at ProStudioMasters.com - Available in 44.1 kHz / 24-bit AIFF, FLAC audio formats. An app in the Mac App Store is NOT allowed to install anything into the main OS X system or system kernel. This is one of the reasons you do not see antivirus software being sold in the Mac App Store other than something like ClamXAV which doesn't install anything into the main OS X system folder and hence, allowed to be sold and downloaded.
VPN mesh versus traditional VPNs
The biggest selling point of Nebula is that it's not 'just' a VPN, it's a distributed VPN mesh. A conventional VPN is much simpler than a mesh and uses a simple star topology: all clients connect to a server, and any additional routing is done manually on top of that. All VPN traffic has to flow through that central server, whether it makes sense in the grander scheme of things or not.
In sharp contrast, a mesh network understands the layout of all its member nodes and routes packets between them intelligently. Nothing (bocodillo) mac os. If node A is right next to node Z, the mesh won't arbitrarily route all of its traffic through node M in the middle—it'll just send them from A to Z directly, without middlemen or unnecessary overhead. We can examine the differences with a network flow diagram demonstrating patterns in a small virtual private network.
All VPNs work in part by exploiting the bi-directional nature of network tunnels. Once a tunnel has been established—even through Network Address Translation (NAT)—it's bidirectional, regardless of which side initially reached out. This is true for both mesh and conventional VPNs—if two machines on different networks punch tunnels outbound to a cloud server, the cloud server can then tie those two tunnels together, providing a link with two hops. As long as you've got that one public IP answering to VPN connection requests, you can get files from one network to another—even if both endpoints are behind NAT with no port forwarding configured.
Where Nebula becomes more efficient is when two Nebula-connected machines are closer to each other than they are to the central cloud server. When a Nebula node wants to connect to another Nebula node, it'll query a central server—what Nebula calls a lighthouse—to ask where that node can be found. Once the location has been gotten from the lighthouse, the two nodes can work out between themselves what the best route to one another might be. Typically, they'll be able to communicate with one another directly rather than going through the router—even if they're behind NAT on two different networks, neither of which has port forwarding enabled.
By contrast, connections between any two PCs on a traditional VPN must pass through its central server—adding bandwidth to that server's monthly allotment and potentially degrading both throughput and latency from peer to peer.
Direct connection through UDP skullduggery
Nebula can—in most cases—establish a tunnel directly between two different NATted networks, without the need to configure port forwarding on either side. This is a little brain-breaking—normally, you wouldn't expect two machines behind NAT to be able to contact each other without an intermediary. But Nebula is a UDP-only protocol, and it's willing to cheat to achieve its goals.
If both machines reach the lighthouse, the lighthouse knows the source UDP port for each side's outbound connection. The lighthouse can then inform one node of the other's source UDP port, and vice versa. By itself, this isn't enough to make it back through the NAT pinhole—but if each side targets the other's NAT pinhole and spoofs the lighthouse's public IP address as being the source, their packets will make it through.
UDP is a stateless connection, and very few networks bother to check for and enforce boundary validation on UDP packets—so this source-address spoofing works, more often than not. However, some more advanced firewalls may check the headers on outbound packets and drop them if they have impossible source addresses.
AdvertisementIf only one side has a boundary-validating firewall that drops spoofed outbound packets, you're fine. But if both ends have boundary validation available, configured, and enabled, Nebula will either fail or be forced to fall back to routing through the lighthouse.
We specifically tested this and can confirm that a direct tunnel from one LAN to another across the Internet worked, with no port forwarding and no traffic routed through the lighthouse. We tested with one node behind an Ubuntu homebrew router, another behind a Netgear Nighthawk on the other side of town, and a lighthouse running on a Linode instance. Running iftop on the lighthouse showed no perceptible traffic, even though a 20Mbps iperf3 stream was cheerfully running between the two networks. So right now, in most cases, direct point-to-point connections using forged source IP addresses should work.
Setting Nebula up
To set up a Nebula mesh, you'll need at least two nodes, one of which should be a lighthouse. Lighthouse nodes must have a public IP address—preferably, a static one. If you use a lighthouse behind a dynamic IP address, you'll likely end up with some unavoidable frustration if and when that dynamic address updates.
The best lighthouse option is a cheap VM at the cloud provider of your choice. The $5/mo offerings at Linode or Digital Ocean are more than enough to handle the traffic and CPU levels you should expect, and it's quick and easy to open an account and get one set up. We recommend the latest Ubuntu LTS release for your new lighthouse's operating system; at press time that's 18.04.
Installation
Nebula doesn't actually have an installer; it's just two bare command line tools in a tarball, regardless of your operating system. For that reason, we're not going to give operating system specific instructions here: the commands and arguments are the same on Linux, MacOS, or Windows. Forest fire (nicole polidore) mac os. Just download the appropriate tarball from the Nebula release page, open it up (Windows users will need 7zip for this), and dump the commands inside wherever you'd like them to be.
On Linux or MacOS systems, we recommend creating an /opt/nebula
folder for your Nebula commands, keys, and configs—if you don't have an /opt yet, that's okay, just create it, too. On Windows, C:Program FilesNebula is probably a more sensible location.
Certificate Authority configuration and key generation
The first thing you'll need to do is create a Certificate Authority using the nebula-cert program. Nebula, thankfully, makes this a mind-bogglingly simple process:
What you've actually done is create a certificate and key for the entire network. Using that key, you can sign keys for each node itself. Unlike the CA certificate, node certificates need to have the Nebula IP address for each node baked into them when they're created. So stop for a minute and think about what subnet you'd like to use for your Nebula mesh. It should be a private subnet—so it doesn't conflict with any Internet resources you might need to use—and it should be an oddball one so that it won't conflict with any LANs you happen to be on.
Nice, round numbers like 192.168.0.x, 192.168.1.x, 192.168.254.x, and 10.0.0.x should be right out, as the odds are extremely good you'll stay at a hotel, friend's house, etc that uses one of those subnets. We went with 192.168.98.x—but feel free to get more random than that. Your lighthouse will occupy .1 on whatever subnet you choose, and you will allocate new addresses for nodes as you create their keys. Let's go ahead and set up keys for our lighthouse and nodes now:
Lets make fried rice mac os. Now that you've generated all your keys, consider getting them the heck out of your lighthouse, for security. You need the ca.key file only when actually signing new keys, not to run Nebula itself. Ideally, you should move ca.key out of your working directory entirely to a safe place—maybe even a safe place that isn't connected to Nebula at all—and only restore it temporarily if and as you need it. Also note that the lighthouse itself doesn't need to be the machine that runs nebula-cert—if you're feeling paranoid, it's even better practice to do CA stuff from a completely separate box and just copy the keys and certs out as you create them.
AdvertisementEach Nebula node does need a copy of ca.crt, the CA certificate. It also needs its own .key and .crt, matching the name you gave it above. You don't need any other node's key or certificate, though—the nodes can exchange them dynamically as needed—and for security best practice, you really shouldn't keep all the .key and .crt files in one place. (If you lose one, you can always just generate another that uses the same name and Nebula IP address from your CA later.)
Configuring Nebula with config.yml
Nebula's Github repo offers a sample config.yml with pretty much every option under the sun and lots of comments wrapped around them, and we absolutely recommend anyone interested poke through it see to all the things that can be done. However, if you just want to get things moving, it may be easier to start with a drastically simplified config that has nothing but what you need.
Lines that begin with a hashtag are commented out and not interpreted.
Warning: our CMS is mangling some of the whitespace in this code, so don't try to copy and paste it directly. Instead, get working, guaranteed-whitespace-proper copies from Github: config.lighthouse.yaml and config.node.yaml.
There isn't much different between lighthouse and normal node configs. If the node is not to be a lighthouse, just set am_lighthouse
to false
, and uncomment (remove the leading hashtag from) the line # - '192.168.98.1'
, which points the node to the lighthouse it should report to.
Note that the lighthouse:hosts
list uses the nebula IP of the lighthouse node, not its real-world public IP! The only place real-world IP addresses should show up is in the static_host_map
section.
Starting nebula on each node
I hope you Windows and Mac types weren't expecting some sort of GUI—or an applet in the dock or system tray, or a preconfigured service or daemon—because you're not getting one. Grab a terminal—a command prompt run as Administrator, for you Windows folks—and run nebula against its config file. Minimize the terminal/command prompt window after you run it.
root@lighthouse:/opt/nebula# ./nebula -config ./config.yml
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That's all you get. If you left the logging set at info the way we have it in our sample config files, you'll see a bit of informational stuff scroll up as your nodes come online and begin figuring out how to contact one another.
If you're a Linux or Mac user, you might also consider using the screen utility to hide nebula away from your normal console or terminal (and keep it from closing when that session terminates).
Figuring out how to get Nebula to start automatically is, unfortunately, an exercise we'll need to leave for the user—it's different from distro to distro on Linux (mostly depending on whether you're using systemd or init). Advanced Windows users should look into running Nebula as a custom service, and Mac folks should call Senior Technology Editor Lee Hutchinson on his home phone and ask him for help directly.
Conclusion
Nebula is a pretty cool project. We love that it's open source, that it uses the Noise platform for crypto, that it's available on all three major desktop platforms, and that it's easy..ish to set up and use.
With that said, Nebula in its current form is really not for people afraid to get their hands dirty on the command line—not just once, but always. We have a feeling that some real UI and service scaffolding will show up eventually—but until it does, as compelling as it is, it's not ready for 'normal users.'
Right now, Nebula's probably best used by sysadmins and hobbyists who are determined to take advantage of its dynamic routing and don't mind the extremely visible nuts and bolts and lack of anything even faintly like a friendly interface. We definitely don't recommend it in its current form to 'normal users'—whether that means yourself or somebody you need to support.
Unless you really, really need that dynamic point-to-point routing, a more conventional VPN like WireGuard is almost certainly a better bet for the moment.Right now, Nebula's probably best used by sysadmins and hobbyists who are determined to take advantage of its dynamic routing and don't mind the extremely visible nuts and bolts and lack of anything even faintly like a friendly interface. We definitely don't recommend it in its current form to 'normal users'—whether that means yourself or somebody you need to support.
Unless you really, really need that dynamic point-to-point routing, a more conventional VPN like WireGuard is almost certainly a better bet for the moment.The Good
- Free and open source software, released under the MIT license
- Cross platform—looks and operates exactly the same on Windows, Mac, and Linux
- Reasonably fast—our Ryzen 7 3700X managed 1.7Gbps from itself to one of its own VMs across Nebula
- Point-to-point tunneling means near-zero bandwidth needed at lighthouses
- Dynamic routing opens interesting possibilities for portable systems
- Simple, accessible logging makes Nebula troubleshooting a bit easier than WireGuard troubleshooting
The Bad
- No Android or iOS support yet
- No service/daemon wrapper included
- No UI, launcher, applet, etc
The Ugly
- Did we mention the complete lack of scaffolding? Please don't ask non-technical people to use this yet
- The Windows port requires the OpenVPN project's tap-windows6 driver—which is, unfortunately, notoriously buggy and cantankerous
- 'Reasonably fast' is relative—most PCs should saturate gigabit links easily enough, but WireGuard is at least twice as fast as Nebula on Linux
Lighthouse: The Dark Being | |
---|---|
Developer(s) | Sierra On-Line |
Publisher(s) | Sierra On-Line |
Producer(s) | Oliver Brelsford |
Designer(s) | Jon Bock |
Programmer(s) | Sean Mooney |
Artist(s) | Jon Bock |
Writer(s) | Jon Bock Susan Frischer |
Composer(s) | Victor Crews Brian Min |
Platform(s) | PC (MS-DOS, Windows), Mac OS |
Release | October 28, 1996 |
Genre(s) | Adventure |
Mode(s) | Single-player |
Lighthouse: The Dark Being is an adventure game developed and released by Sierra On-Line. It was the first and only game designed by Sierra On-Line art director Jon Bock.
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Gameplay[edit]
The game is a first person adventure with a point and click interface. It is played very similarly to the popular video game Myst.
Plot[edit]
The Player starts the game in their new cottage on the Oregon coast. According to the Player's diary, he or she (the character's gender is never explicitly defined) is a struggling writer who has just moved in, and recently met their eccentric next door neighbor, Dr. Jeremiah Krick, and his daughter Amanda, who live in a nearby lighthouse. Glancing out of the window, the Player sees the lighthouse struck by lightning and then begin to glow strangely. On the Player's answering machine, Dr. Krick has left a frantic message begging the player to come over to his house and watch Amanda.
Upon arriving at Dr. Krick's house, the player discovers the front door locked, darkness inside, and silence. After turning on the power and entering, the Player finds Amanda in her crib, alone. Once the Player has explored the house, a snap is heard, and Amanda begins crying. When the Player enters her room, the 'Dark Being', described in Dr. Krick's journal, takes Amanda, and jumps through a portal. At this point, the Player can either follow him through or use Dr. Krick's laboratory to construct their own portal. Either way, the Player ends up on a rocky beach in a parallel world. Krick's notes on this make reference to the real physical concept of Godel's universe.
The Player must explore the parallel world and save Dr. Krick & Amanda from the Dark Being.
Development[edit]
The game was conceived expressly as a 'Myst clone'; lead designer Jon Bock later recalled that 'Ken Williams called me into his office one day, pulled out a copy of Myst and said; 'Can you do this?' I said yes, and the game went into development.'[1] Bock acknowledged the similarity to Myst in promotional interviews for the game, but also remarked that it has some key differences, in particular that he was working to create more character interaction and a stronger focus on story than Myst had.[2]
Reception[edit]
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Publication | Score |
---|---|
GameSpot | 6.4/10[3] |
Next Generation | [5] |
PC Gamer (US) | 82%[4] |
Lighthouse received mediocre reviews, averaging a 71.29% on GameRankings based on 7 reviews.[6] A review in Next Generation, a magazine with a very vocal stance against Myst and its imitators, commented, 'Granted, just like most games of this type, the graphics are beautiful. And as much as it hurts to admit it, the story is rather intriguing, involving alternate dimensions, weird creatures, and some machines that would make Leonardo da Vinci proud. However, any sort of positive aspect of the game gets stripped away when lever, tile, and object-manipulation puzzles rear their ugly head during the course of the adventure.'[5] Rebecca Anderson of GameSpot likewise said that the graphics are beautifully detailed, but the puzzles are often vague, obscure, and even illogical, citing how the player is punished for attempting to rescue the baby in their charge when he is kidnapped.[3]
Entertainment Weekly gave the game a C-.[7]
References[edit]
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- ^Salvador, Phil (March 6, 2011). 'Lighthouse: The Dark Being'. The Obscuritory. Archived from the original on 19 March 2017. Retrieved 24 February 2017.CS1 maint: discouraged parameter (link)
- ^'Lighthouse'. Next Generation. No. 15. Imagine Media. March 1996. p. 69.
- ^ abAnderson, Rebecca (Oct 17, 1996). 'Lighthouse Review for PC'. GameSpot. Retrieved 2018-01-07.CS1 maint: discouraged parameter (link)
- ^McDonald, T. Liam (December 1996). 'Lighthouse'. PC Gamer US. Archived from the original on March 10, 2000. Retrieved February 27, 2020.
- ^ ab'Lighthouse'. Next Generation. No. 25. Imagine Media. January 1997. p. 184.
- ^'Lighthouse: The Dark Being'. GameRankings. Retrieved 7 January 2018.CS1 maint: discouraged parameter (link)
- ^'Lighthouse: The Dark Beginning'. EW.com. Retrieved 2018-11-04.
External links[edit]
- Lighthouse: The Dark Being at MobyGames